Automatic Laser
Trap Normal

Automatic Laser

  • Archetype:
  • Koa'ki Meiru

  • View:
  • 2334




When your opponent Normal or Special Summons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru" in your hand to activate this card. Destroy that Summoned monster(s).




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
42± 8/ 100
Power Score
Intrinsic 47
Deck 43

Automatic Laser — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 43 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Automatic Laser is a conditional trap: it destroys any Normal or Special Summoned monster with 1000 or more ATK, but only after a revealed Iron Core of Koa'ki Meiru is held in hand. Its value is one-for-one removal against a broad class of summons, and the Iron Core dependency and set-trap speed cap it well below a hard negate. The 2000-level ATK threshold earns nothing by itself; the score comes from how reliably the Iron Core cost can be met, which the two-deck sample shows is consistent (Iron Core is in both decks).

Axis scores

Axis Score Evidence
Accessibility 42 The card needs a revealed Iron Core in hand to activate, and Iron Core co-occurs in 2 of 2 decks, so access is real but depends on a specific second card (verified text, observed co-deck stat).
Combo & Conversion 25 It converts a summon into a destroyed monster and builds nothing on its own, with no combo boards recorded (verified text, no combo evidence).
Resource Economy 50 It trades one trap for one opposing monster with a reveal cost rather than a discard, so the exchange is roughly even (inference from text).
Effect & Interaction 58 Destruction of 1000+ ATK summons is meaningful removal, but it is trigger-restricted, slow as a set trap, and visible to the opponent (verified text, inference).
Material Utility 5 A trap card cannot be used as Link, Xyz, Synchro or Fusion material, so it provides no body value (verified card type).
Resilience & Flexibility 35 Once set it can be negated by opposing trap interaction or pressured by the Iron Core requirement, with no recovery route in evidence (inference).
Deck-Building Efficiency 45 It takes one slot and needs Iron Core in the hand, a mild restriction; the two sampled decks run 1 and 2 copies (observed deck stat, inference).

Calculation

Weight profile: Removal / Negation profile, no secondary role blend. Intrinsic ≈ 47, Deck ≈ 43, Meta = provisional. Modifiers: Iron Core reveal dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck, then modifiers (45 pre-modifier, -3 applied, score 42)

Strengths

  • Destroys any Normal or Special Summoned monster with 1000+ ATK for a single trap card
  • Iron Core of Koa'ki Meiru co-occurs in 2 of 2 sampled decks, so the cost is usually met
  • Reveal cost means no discard, so card advantage stays even

Weaknesses

  • Requires a revealed Iron Core of Koa'ki Meiru in hand to activate
  • Trigger is limited to monsters with 1000 or more ATK and to Normal or Special Summons
  • Set-trap speed and visibility let the opponent play around it
  • No combo, guide or usage-statistics evidence to confirm its role beyond two decks

Counters / choke points

  • Opponent summons monsters below 1000 ATK, which the card cannot touch
  • Opponent holds trap-negation or trap-removal cards against the set trap
  • Opponent disrupts the Iron Core in hand before the trigger window

Best use

Removal / Negation. Decks: Koa'ki Meiru. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: destroys Summoned monster(s) with 1000+ ATK after revealing an Iron Core of Koa'ki Meiru from hand; Card type is Trap Card, so it cannot be material; Archetype is Koa'ki Meiru; 2 recorded decks
  • Observed: Iron Core of Koa'ki Meiru co-occurs in 2 of 2 decks (100%); Average 1.5 copies per deck, max 2; No combo appearances recorded
  • Inferred: Removal is one-for-one with no card disadvantage beyond the trap itself; Set-trap speed and the Iron Core requirement reduce practical reliability; Portability is limited because the activation is tied to Koa'ki Meiru's Iron Core
  • Data gaps: no combos supplied, so combo conversion and starter/searched shares are text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so inclusion is inferred from a 2-deck sample no official rulings supplied for timing and chain interactions











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